Some argue that marijuana is counterproductive at enhancing gaming performance, with others pointing to some of marijuana’s effects as being actually advantageous to gaming, slowing motor skills and response times.

Another argument put forth by proponents of a marijuana ban also points to the youthful audience and the potential for pros to serve as role models, saying that cannabis use is illegal and harmful and competitors should set an example of virtuous living.

Some gamers, however, report that consuming pot gives them a competitive boost, allowing them to remain calm in even the most frenetic matches. Marijuana’s ability to relieve inflammation and pain can allow gamers to continue playing longer than they would have otherwise. Marijuana also has the ability to inspire more creativity, which is commonly cited among gamers as a positive effect on their performance, as it leads them to conjure inventive strategies and tactics on the cyber battlefield.

The detection methods for pot in e-sports, if present, are not Olympic-level. Saliva samples are the norm, and therapeutic use exemptions are available for banned substances with a physician’s note, although it’s unknown if an e-sports competitor has yet applied for and/or received a cannabis exemption. The focus and priority is in-competition use of banned substances, so pro gamers generally don’t have to fear repercussions for a post-tournament joint.

The e-sports scene is still evolving and there is as yet a uniform standard for drug policy across different leagues, tournaments, and games. We may, however, see a convergence in standards as pro gaming matures and cannabis’ impact on performance is better understood.

TheFreshToast.com, a U.S. lifestyle site, that contributes lifestyle content and, with their partnership with 600,000 physicians via Skipta, medical marijuana information to The GrowthOp.

Source:  https://www.thegrowthop.com/cannabis-culture/electronic-sports-pros-are-tested-for-cannabis-but-should-they-be